Dinner Time

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Dinner Time immerses players in the tense and eerie world of Jhon, who finds himself reluctantly staying at his grandfather’s house. As Jhon begins to settle in for the evening, it soon becomes clear that something is amiss with how his grandad procures food, leading to a night filled with dread and discovery. The game cleverly uses psychological horror elements to craft a narrative that is both compelling and disturbing.

Delve into the Depths of Dread

As players control Jhon using straightforward mechanics—moving, interacting, and sprinting—they explore the shadowy, VHS-tape-styled environment of the old house, uncovering clues and piecing together the unsettling methods behind the evening meals. The simplicity of the controls contrasts with the complexity of the secrets Jhon uncovers, creating a gameplay experience that is both accessible and deeply engaging. This combination of easy-to-learn controls and intricate narrative details makes each playthrough rich with tension and suspense, encapsulating the player in a short but intense horror experience that lasts between 10 to 20 minutes. The innovative use of player voice activity adds another layer of immersion, enhancing the chilling atmosphere of Dinner Time.

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